6 December 2016

Top 5 Highlights of PlayStation Experience 2016 | List


This is a list of my top 5 highlights of the PlayStation Experience 2016 showcase which was live-streamed on the 3rd December (the 22nd birthday of the PS1). The event was basically a mini E3 all about the future (and past) of PlayStation games. While not being as strong as Sony's previous showcase at E3 earlier this year, it was still a very strong event featuring some new announcements and some new gameplay footage for games that have been previously revealed.

Despite not being a huge event (when compared to the likes of E3) Sony didn't seem to hold back with the new releases and announcements. It was a great showcase and got me hyped for more information regarding certain games and to get my hands on some of them. This list is ordered from least anticipated (at the top) to most anticipated (at the bottom). So, without further delay, here are my highlights of the event:

10 November 2016

Ape Escape | Review

Ape Escape 1 retro review PS1 box art header image

Developer: Sony Computer Entertainment Japan Studio
Publisher: Sony Computer Entertainment
Reviewed on: PlayStation
Available on: PlayStation
Released on: May 31st 1999

Ape Escape is a series of 3D collectathon platformers I've always been fond of but one which I've never properly delved into all that much. There are three main series games, the first of which was on the PS1 and the two sequels were released on the PS2. I've only ever completed Ape Escape 3 which I remember being very good, though I've not played it for a long time.

I had a demo of the first Ape Escape and this made me want to try out the full game but until relatively recently I had never gotten around to doing so. Exactly why this is I have no idea but it could have something to do with the fact that the PS2 was released quite soon after Ape Escape's release, so I had simply moved on to the new system by the time I would have gotten around to playing it.

5 November 2016

My Game & Console Collection | List

Robs Retro Reviews Game and Console Collection My

Over the years I've collected quite a few consoles and games. My first home console was the original PlayStation which was my only one for quite a while, I also had an original Game Boy as my only handheld console at around this time too. For quite a long amount of time I remained loyal to the PlayStation and Game Boy brands, eventually getting a PlayStation 2 and a Game Boy Color but it was around this time that I started to branch out by getting a GameCube, Xbox 360 and PC. More recently I've found myself collecting the older Nintendo systems I missed out on, such as the NES and Nintendo 64, but I also purchase new consoles (with my most recent additions being the Switch and the PS5). I've also been trying to build up my GameCube collection because that's a system I feel like I massively missed out on as a kid.

Many of the games I had when I was younger I eventually sold when I grew tired of them and started playing them less, which is something I regret looking back on it. Because of this, I've been trying to remember the games I had as a kid and re-buy them to complete the collection I used to have (as well as expanding on that collection).

31 October 2016

Hugo | Video Review


Developer: ITE Media
Publisher: ITE Media
Reviewed on: PlayStation
Available on: PlayStation
Released: 1998

This is a Halloween special video review for a PlayStation game I've owned since I was a kid, I've never been a fan of. People often call Bubsy 3D the worst game on PS1 (or ever) but I disagree, this is one of the few games I consider to be worse.

If you give the video a watch, let me know what you think! Any feedback is appreciated!

17 October 2016

Mistigri | Review


Developer: Benjamin Soulé
Publisher: Benjamin Soulé
Reviewed on: PC
Available on: PC
Released: 29th May 2016

Mistigri is a game developed using a game making toolkit called PICO-8, the toolkit offers budding game creators a few preset assets and tools they can use to affordably and easily make a short game that can be played for free in web browsers. The games all have a retro inspired pixel art aesthetic and controls can consist of only six buttons which harkens back to the days of arcade machines and the NES.

This particular game is heavily inspired by Bubble Bobble (which just so happens to be one of my favourite NES era platformers) so I was immediately drawn to it. The level structure, visual style, weapon upgrades, music and some of the gameplay elements are very similar to Bubble Bobble, but does Mistigri do enough to set it apart from the very game that inspired it?

27 September 2016

140 | Review


Developer: Jeppe Carlsen
Publisher: Jeppe Carlsen & Double Fine Productions (Console Versions)
Reviewed on: PC
Available on: PC, PlayStation 4, PlayStation Vita, Xbox One & Wii U
Released: October 16th 2013

140 is a minimalist 2D platformer created by Jeppe Carlsen who is most well known for being the lead gameplay and level designer of INSIDE (which you can click HERE to read my review of) and LIMBO which are two of my favourite games of all time. But whereas INSIDE and LIMBO both have dark themes and visual styles and focus on telling a story through symbolism and metaphors, 140 is about as simple as you could make a platformer.

140 is almost the anti-LIMBO and INSIDE, it couldn't be more colourful, it has an upbeat electronic soundtrack and it has very little in the way of story. But what it shares with the aforementioned games is how fantastically the levels are designed. At it's core 140 is about as simple as a 2D platformer can get, you move with the left analogue stick and jump with the A button (I'm playing with an Xbox 360 controller) and that's it. You would think this would mean the game is too simple right? Well no, 140 is quite a challenge to complete and despite its simple graphical style, it's more complicated than it first appears to be.

19 September 2016

Pokémon Red/Blue/Yellow Version | Review


Developer: Game Freak
Publisher: Nintendo
Reviewed on: 3DS (Virtual Console)
Available on: Game Boy & 3DS (Virtual Console)
Released: September 28th 1998

For the first time since the late 1990s Pokemon is once again gaining huge amounts of media attention, everyone is talking about it and everyone seems to not be able to get enough of it. This is mostly due to the hugely popular Pokemon Go app being released on mobile devices, you can't go anywhere without seeing someone playing Pokemon Go and I think this is great because it's a franchise that I really like and it's good to see both old fans and new fans alike talking about it.

But in this Pokemon resurgence let's not forget where the series started, let's rewind to the first Pokemon boom and revisit the original Pokemon games which were released on the original Game Boy in 1998. The original trio of Pokemon games have recently been released on the Nintendo 3DS making them more relevant and easy to get a hold of than ever before (the specific version I played for this review is Pokemon Blue Version).

25 August 2016

INSIDE | Review


Developer: Playdead
Publisher: Playdead
Reviewed on: PlayStation 4
Available on: PlayStation 4, Xbox One & PC
Released: June 29th 2016

I want to begin this review by saying that because I've been looking forward to this game coming out for so long (basically since I first played LIMBO, which is Playdead's first game) I'm going to be slightly biased with my review in the way that I was bound to think it was good. Having said that, it could have easily swung both ways, because I love LIMBO so much, I was unsure as to whether INSIDE could live up to it and for that reason I was going to either end up feeling disappointed or loving it just as much (or more).

I would also like to say, while this review is spoiler free, it may contain minor spoilers about some environments and very vague themes brought up by the games story. So if you want to avoid any information about the game at all, stop reading now. Any major spoilers will not be mentioned in this review.

21 August 2016

Brutal Doom: Hell on Earth | Review


Developer: Sergeant_Mark_IV
Publisher: Sergeant_Mark_IV
Reviewed on: PC
Available on: PC
Released: (v20b) January 1st 2016

Being a big fan of the original Doom (you can read my review of the PlayStation port of Doom HERE), you would have expected me to have played some of the many mods that have been created by fans of the game, yet I haven't ever played one. For my first ever Doom mod I thought I would play perhaps the most famous of all Doom mods; Brutal Doom, a mod which changes the original Doom formula in many ways.

For those that don't know, a mod is a modification (often fan made) of a game or game engine that can add things like graphical or gameplay fixes/tweaks, or add entirely new content which can range from new weapons, new levels or in the case of some ambitious mods, they can pretty much be an entirely different game. Brutal Doom: Hell on Earth is an example of a ambitious mod which adds brand new levels, new interactive environments, better lighting, new weapons, modernised shooter controls (the ability to jump, crouch, look up and down, reload, a melee button, etc), voice acting, a new story, more blood and gore, new enemy animations and attacks and so much more. It's basically a brand new Doom game which uses the same graphics as Doom 1 and 2.

10 August 2016

10 Games That Should Have HD/Eighth Generation Remasters | List


The end of the last generation of video games saw a trend in the creation of HD ports of sixth generation games. Now we're in the eighth generation this trend has moved on to porting seventh generation games to the newest console to keep them relevant. Whether this porting process is a good or a bad thing is down to personal preference. My opinion on the matter is that if you don't add anything in the porting process or if the game has aged well anyway then there's no point in creating a remaster.

Some ports have been great, there's been the Kingdom Hearts HD collections, The Legend of Zelda HD ports, the recent Resident Evil (Gamecube remake) port and the Oddworld HD ports (of Munch's Oddysee and Stranger's Wrath). All of these have either added new or modified content to the original game or have been introduced to platforms that the games previously weren't on, which I think is great as it introduces new players to the games and gives old players a reason to replay them.