Robotron: 2084 is a 2D top down shooter originally released in arcades in 1982, it's also an early entry into the 'Bullet Hell' sub-genre. Bullet Hell games differ from standard top down shooters by featuring a lot of enemy projectiles darting around the screen at the same time, making it difficult for the player to avoid getting hit and thus avoid dying.
So, why am I reviewing this game now
you ask? Well, a homage to Robotron: 2084 was recently included in the
Fallout 4 DLC, 'Automatron', as a holotape game you can use on your
in-game personal computer. After playing Automatron (the holotape
game), I wanted to go back and play the game it was inspired by.
So, Automatron is a game within a game,
which also happens to share the same title as the DLC it's
accessible in. Are we on the same page?
Of course, I can't play the original
version of Robotron: 2084 because I would need to invest in an arcade
cabinet, so instead, I invested in a port of it. But which port? It
was originally ported to Atari consoles (the 5200 and 7800, strangely
it wasn't ported to the 2600, the most famous of the Atari consoles)
and eventually to other consoles too, but these versions aren't
faithful to the original arcade version because they don't feature
dual joysticks.
So, I decided to play Robotron: 2084 on
the PlayStation (featured on the 'Williams Arcade's Greatest Hits'
compilation game). This is for two reasons; the first reason being
that the PlayStation is my favourite console of all time, so why not
play a game I've never played on it before, and the second reason is
that the PlayStation controller has two analogue sticks (on the
Dualshock controller anyway) meaning it more closely resembles the
original arcade game.
Can't wait to use those two awesome
analogue sticks!
The first thing you see when you boot
up the game is a fancy looking leaderboard, this gives you incentive
to beat all the scores listed there which is a nice little bonus, but
this is something that was common in arcade games. Of course, me
playing the PlayStation port of the game sort of defeats the object
of the leaderboard because it was supposed to have other people's
scores who had been playing at the arcade with you, but it's a nice
feature to have if you're planning on playing the PlayStation port
with friends, to see who can get the highest score.
The next thing you see is the title
screen which let's you know this game means business. There are
bright coloured balls moving around the edge of the screen to create
a border, the name Robotron in big letters and the publisher and
designer information. Certainly would have been eye catching back in
the days of arcade machines. The only thing it's missing is music,
which would have grabbed even more attention and gotten people pumped
up to see what the game was all about.
Look at all the pretty colours!
Next you see some introduction text and
a basic animation. The text tells the player the story of the game while the
animation explains the basics of how to play. The story is about the
year 2084 in which humanity manages to create robots (Robotrons) that
are superior to humans in every way. Being the superior beings, they
decide that the human race is irrelevant and must be destroyed.
Because of an unexplained “genetic engineering error” the player
character possesses “superhuman powers”. I appreciate the attempt
at trying to explain why the player character can shoot lasers, but
it's a bit of a vague explanation, I would have just assumed you were
wearing a special helmet or something, but no, you are apparently a
“superhuman”. But we didn't come here for a complex storyline, we
came here to kill some Robotron scum!
So you press start to begin playing
Robotron: 2084 and accidentally open up the pause menu for Williams
Arcade's Greatest Hits. On this menu you can save/load your game and
customise the controls, both features that weren't in the original
game. Rather than saving progress made in the game, the save function
simply acts as a way of saving your customised control schemes and
high scores. So if you're playing Robotron and you need to take a
quick break, you can't, but games don't tend to last long, so you'll
be fine. The customisable controls are a nice feature, but why you
would want to change the controls from the default setting anyway, I
have no idea. I assume this was implemented for the other games in
the compilation. But we aren't talking about the other games, we're
talking about Robotron.
Also, why is player two's controller scheme
set to be completely blank by default?
After realising that you need to press R1 to start the game (effectively what you're doing by pressing R1 is
putting a coin into the arcade machine and pressing play), you then finally begin
killing the Robotrons.
Remember earlier when I said that
because the PlayStation has the Dualshock controller it would more
closely resemble the arcade version of Robotron? Well, the game was
released a year before the Dualshock existed, meaning that
unfortunately, it doesn't use the right analogue stick to shoot and
the left analogue stick to move (like the arcade version did). This
is slightly disappointing because had the game been released a year
later I have no doubt this would have been implemented. So, as would
be expected, you move with the D-pad, but you shoot with the cross,
square, triangle and circle buttons. This probably sounds like it
would be awkward, but it actually works quite well. Aiming diagonally
can feel a little bit strange to begin with but you get used to it
very quickly.
The primary objective of Robotron: 2084
is to kill all the Robotrons that you can on the screen. Each type of
Robotron has a different attack method, the Grunts attempt to kill
you by walking into you, the Sphereoids and Quarks create more
Robotrons to attack you, the Enforcers and Tanks shoot projectiles at
you and finally the Brains possess other humans, turning them into
your enemy. Other humans I hear you ask? Yeah, there are other humans
in the game too, and unlike you they are not “superhuman”.
The enemy variety is one of the best
things about this game, and it keeps you anticipating what it'll
throw at you next.
Your secondary objective is to rescue
the other humans on the screen (by walking into them), however, there
is another type of Robotron, called Hulks, who will attempt to kill
all the humans before you get to them, often turning the game into a
mad dash to not only kill all the other types of Robotrons, but to get
to the humans before the Hulks or Brains can kill them. Not only do
the Hulk Robotrons kill humans, but they are invincible, meaning that
you can't just kill all of the Hulks on the screen and rest easy
knowing the humans are okay, this keeps the game very fast paced.
You're rewarded points by rescuing
humans and killing Robotrons. Each level is it's own screen and as
the game goes on the screens are filled with a bigger quantity of Robotrons, and more
powerful types of Robotrons too. Because of this the later levels are going to get very hectic indeed. The points you earn
aren't just to show off either, because every 25,000 points you get
earns you an “Extra Man” (or to put it in normal terms, a 1-up),
and these are absolutely essential if you plan on getting very far
into the game.
See those “Extra Men” at the
top of the screen? You're going to lose them all. Quickly.
So, is the game fun? Yeah, it's really
fun, and it's really addictive, these arcade games were designed
specifically to be addictive in order to keep you putting your money
into them, and had I been born in the era of arcades, I would have
been doing just that. It starts off easy, with just one type of
Robotron, then gradually introduces new types, so you learn what they
do and then it adds a new type, then it does it again, and again, and
this repeats until the old Robotron seen in the first level disappear
and you're left with the harder Robotron replacing them.
The PlayStation version of Robotron:
2084 also features a two player mode. Although, it isn't a true two
player because you don't control two characters on the same screen.
It implements a system seen in Super Mario Bros. In which one player
goes through the game until they die, then the second player begins
at level one and goes through the game until they die, at which point
player one resumes play from where they left off. This is a nice
feature because if you're playing with a friend to see who can get
the highest score, you can do so using this mode to create a greater
level of competition between each other, but I do find myself wishing
a full two player mode had been implemented, I think the game would
have benefited greatly from this.
Now for player two to keep playing for
hours without dying.
By today's standards, the game
obviously looks dated, everything is pixelly and the animation on the
sprites is very primitive. Having said this, you can always clearly
tell what everything is on the screen, so it's not like the game is
unfair or suffers gameplay-wise because of the visuals.
It's not bad looking by any means and it get's the job done. The
animation as you kill the Robotrons is oddly satisfying too. The
standard of graphics in Robotron at the time of it's release were okay. Games such as Donkey Kong Jr., Q*bert, Pitfall!,
Dig Dug and Jungle Hunt were all released the same year as Robotron:
2084, and I would say every one of those games looked slightly
better. Especially Jungle Hunt and Pitfall!, which looked great at
the time because of the detail put into the backgrounds.
Where the game really falls down though
is in the sound and music design. There's almost no sound in the
entire game aside from a teleporting sound as you enter each stage,
the firing of your laser, the destruction of the Robotrons, the
firing of Robotron weapons and the rescuing/killing of humans.
Admittedly that's pretty much every function in the game that has a
sound, but the whole experience would be a little bit less drab with
some kind of music, even if it was just like Pac Man where the music
was played at the start of the game and in little cutscene sections
as you progressed (Pac Man was released two years prior to
Robotron just to add some perspective). An even better situation would be if it was like Donkey
Kong Jr. in which there was music all the way through. The only song
we get in Robotron is after you die when there's a horrible high pitched tone that
lasts far too long, and then a short jingle. The jingle part is good,
I just wish there was some more music like that in the actual game.
Robotron: 2084 is a challenging, fun
and rewarding game. Like many games released in it's era, the story
is minimal, the graphics are dated and the sound design is lacking,
but when a game is fun, these things don't particularly matter, it
all comes down to the gameplay.
7/10
Pros
- Addicting, yet simple, gameplay
keeps you coming back for more.
- Graphics aren't the best (even for
it's time), but they are clear, and any background detail may have
made the enemy projectiles hard to keep track of.
- Lots of different enemy types, all
with unique sprites and attack patterns, which keep the game
interesting.
- An attempt was made at a story,
even though it's vague, it's nice to have some context as to what
you're doing.
Cons
- Sound design is very minimalistic
and somewhat annoying after a while. It could have done with more
music.
- A simultaneous two player mode
would have been great, especially in the PlayStation port.
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