18 January 2017

15 Positives and Negatives of the Nintendo Switch Presentation | List


The Nintendo Switch has been officially revealed and a Nintendo Direct Switch presentation took place on the 13th January to give fans and journalists an insight into what the console can do and what some of the upcoming games and features are. This list is a breakdown of 15 positives and negatives of the Switch presentation and will feature some opinions on what I think Nintendo could have done better and what they got right.

I had quite a lukewarm reception to the presentation itself, I think Nintendo could have gone into a lot more detail in some areas rather than spending so long explaining the gimmicks of the console. The first party games shown at the presentation look great and there are a lot of things to be excited for, but there are also quite a few disappointing aspects of the Switch too (a while ago I wrote a list of things I wanted from the Switch, so you can refer to that to see why I feel slightly let down in certain ways). Below is my breakdown of the best and worst bits of the presentation, starting with the positive points and then going into some negatives.


1
Games


Easily the best part of the Switch presentation was the announcement of a few new games. Primarily a new 3D Super Mario was announced called Super Mario Odyssey which will feature openly designed levels in a similar vein to Super Mario 64 and Super Mario Sunshine rather than the more linear levels featured in more modern entries which is very exciting.

Not only that, but Splatoon 2 was announced and looks to be very similar to the original Splatoon only with new weapons and abilities that include a dodge roll which seems to make the game much faster paced. A expanded port of Mario Kart 8 was announced called Mario Kart 8 Deluxe which features new characters and a proper battle mode with new arena stages (oddly the trailer for Mario Kart 8 Deluxe wasn't featured in the Switch presentation but was uploaded to YouTube straight after the livestream).

Aside from these three games we also got introduced to two more games called 1-2-Switch and Arms. Both look like tech demo style games (similar to Nintendo Land being the Wii U's tech demo game) which might be fun, but from what I saw, I don't think they'll have much staying power compared to the other titles which were announced. There was also a new trailer for The Legend of Zelda: Breath of the Wild which gave us a release date (3rd March 2017) and showed us more of the game's world and themes.

I hoped for more games to be announced at the event, but the ones which were shown looked good and I look forward to eventually getting my hands on them.

2
Joy-Con and Second Screen


A lot of the presentation was devoted to showing off the new controller for the Switch. Like the Wii U it will offer a second screen experience but rather than using the second screen and TV screen at the same time, the Switch is only able to use one at a time. This effectively makes it both a portable and a home console in one. When you want to play games on the TV you slot the second screen into a dock and the picture goes to the TV, when you want to take your gaming elsewhere, you simply take the screen out of the dock and take it with you. Unlike the Wii U, the Switch can be played anywhere, no matter how far away from the TV you are.

The main difference between the Wii U and the Switch though is the new Joy-Con controllers. These little devices can be slid off of the Switch screen and put onto a grip which resembles a standard game controller so you can go from having a normal controller to having a controller attached to the Switch's second screen at any time. Aside from that though these controllers can be used without being attached to a grip or the screen (so think of them as a Wiimote and Wii Nunchuck but wireless), so there's a lot of customisation with the way you want the controller to feel.

That isn't the only thing the Joy-Con can do though. They have an 'HD Rumble' feature which can apparently replicate the feeling of a glass being filled with ice and will react to being shook. While this is a nice little gimmick, I don't know how much this will help the games to feel anymore immersive. I imagine this will be a feature which is forgotten about quite quickly. The Joy-Con also has a motion sensor letting you use it as a pointer or a Mario Kart wheel (like a Wiimote), and a camera which can detect distance and hand gestures, which opens it up for use in party games, but similarly to the 'HD Rumble' feature, I'm just not sure this will be a gimmick that is used all that often. Of course, the Joy-Con also has an Amiibo scanner built into it, so all those Amiibo you've collected will be compatible with the Switch.

Yet another feature of the Joy-Con is that because they are two separate devices, they can actually be used as two controllers for multiplayer. However, this does look a little bit uncomfortable and because it only has the same amount of buttons as a SNES controller, it will be extremely limiting as to what games can be played like this. Don't expect to be able to play Splatoon 2 by using this method.

They also come in red and blue variants. Which is nice.

3
Capture Button


This is sort of an extension of the last point but I feel it deserves it's own section. The Joy-Con controllers feature a 'Share' button (similar to the PS4's). At launch this will only be able to capture static pictures but Nintendo said that it will eventually be able to capture video and you'll be able to upload these to social media directly from the Switch. While this isn't big news because the Xbox One and PS4 already do this, I feel like this could be implying a more laid back attitude to sharing footage of Nintendo content on the internet.

It's a common complaint by YouTube content creators that if they use any footage of Nintendo games or trailers, they will get a content ID claim, meaning that until they can prove their video uses Nintendo gameplay or other footage under the fair use act (for example as part of a review) they can't make money from their video.

This would imply that Nintendo are open to the idea of taking a more laid back attitude to their games being shared on social media, otherwise why would they put a share button on their new console? The issue is that after the Switch presentation ended lots of people created videos which discussed what they thought of it. Those videos then got content ID claims which is sending out conflicting messages. If Nintendo are wanting a share feature to be a big part of their new console they really need to make their minds up whether they want people sharing footage of their games or not.

4
Region Free


Nintendo have finally entered the 21st century and have created a region free console. This means you can play any game from any country on any Switch console, regardless of where you got them. While this isn't particularly amazing for me personally (because I don't travel often or import games), I can appreciate that this is a big deal for some people. I might even be tempted to import a new Monster Hunter if it's exclusive to Japan (like so many of them are).

Although this is a positive point about the Switch I do feel like this is something Nintendo should have been doing for a long time, so it's not really something to give them praise for. It's good that they've finally opened up to the idea that people travel and move countries, but it's something they should have done years ago.

5
Close Release Date


The Nintendo Switch releases on the 3rd March 2017 worldwide. The presentation took place on the 13th January, so the release is less than two months after that. This is great because people will still be talking about the Switch in that time and the appeal, hype and general chatter won't have died down too much by then. Not only is it good from a marketing standpoint but it means you won't have to wait long to be playing a Switch for yourself if you plan on getting it on release.


1
Price of the Switch


This is the thing about the Switch which has put me off of getting one on release. It's far too expensive for what it is. With Nintendo releasing a new console so late into a generation where the PlayStation 4 and Xbox One have been available for so long, they needed to undercut those consoles on price. No one is going to use the Switch as their primary method of playing games because they will already have a system which is more suited to playing third party games. As such, the Switch will basically become a companion to your existing consoles and will be used primarily to play Nintendo exclusive games. But, for me at least, there just aren't enough games coming out on the Switch to warrant getting one for the high price tag.

Not only is the price of the Switch itself too high but the amount of additional costs and the high price of those costs is insane. In the UK the Switch console is £280, the price of The Legend of Zelda: Breath of the Wild (the major release title of the Switch) is £60, the price of a Pro Controller (which you'll want if you plan on playing local multiplayer with someone who doesn't have a Switch and you don't like the idea of using a Joy-Con each) is £60 and the price of an accessory kit (which you'll want if you plan on using your Switch as a handheld) is £17. So already just for the console, a game and a controller you've spent £417 ($513).

I don't want to talk about this for too long because it's my next point on the list, but you now need to pay for an online subscription to play the Switch online. The price of PlayStation and Xbox's online services are £40 for a year and I imagine Nintendo will follow this pricing structure, so after the trial period you'll need to pay a subscription cost if you want access to online multiplayer, and then there's all the other games you're going to want to buy. Mario Kart 8 Deluxe, for example, costs £50 which then brings the total cost of the Switch and two games well over £500. Then consider the price you can get a PS4 and some fantastic games for and consider the much better online subscription services and the better third party support and it's obvious that the Switch just isn't good value for money. I feel like this could be the thing that causes the Switch to fail unless it drops substantially in price soon after it's release.

2
Paid Online Subscription


Nintendo have proved that they can't be trusted with online services, the Wii and Wii U's online modes work, but they can be temperamental. The general lack of understanding of online gaming is also prevalent in games like Splatoon and Super Smash Bros. where it's difficult to join a friend when playing on certain modes. This makes me worry that this online subscription that the Switch will introduce simply won't be worth the money because the service won't be good enough to warrant paying for (even if it worked flawlessly it's debatable as to whether it's worth paying for).

Nintendo don't even seem to focus on online multiplayer very much. Out of all the Nintendo franchises I can only name Splatoon, Super Smash Bros. and Mario Kart which utilise online services fairly heavily, and even then, in the case of Mario Kart and Super Smash Bros. they're better played on local multiplayer.

Nintendo didn't go into enough detail with this subscription model, they didn't say how much it was going to cost and they didn't say what paying the subscription gets you. After the presentation it was revealed that you'll gain access to a monthly NES or SNES game, but the caveat here is that unlike with the Xbox and PlayStation's subscription service, you can only keep these games for a month. So it's even more like a rental service than Nintendo's competitions subscription services are.

Not only is the month limit on all the NES and SNES games ridiculous but the fact that they have already been out for such a long time means that you probably already own at least one copy of the games you want anyway, whether that be on cartridge, the Wii store, Wii U Virtual Console, 3DS Virtual Console or Mini NES. It's also incredibly easy to emulate these games on PC which devalues digital copies even more. When you compare this to the PlayStation and Xbox's online subscriptions and consider you get relatively recent games and get to keep them for as long as you remain a subscriber, it makes Nintendo's subscription service look atrocious.

I disagree with any of these game companies forcing you to pay to use online features, it's such a big part of modern gaming and to be locked out of content which is essential to the experiences of some games is terrible. The bottom line is that Nintendo can't justify having a subscription for it's online services and because of that, it shouldn't have one.

Nintendo had the chance to make itself look like the least greedy of the three major console developers by not having a subscription for it's online services but instead it simply followed the trend. Which is extra disappointing because that isn't what Nintendo normally do.

3
Not Enough Detail Given


In the grand scheme of things the Switch presentation didn't give us much information about the console itself. A lot of time was taken up by talking about the games and controllers but as far as the console goes, we were still left in the dark for a lot of things. Some information was clarified later in interviews and on the Nintendo website but this is all information which should have been given as soon as the presentation started.

We didn't know anything about the state of the Virtual Console, Miiverse, backward compatibility, the Switch's interface, the price of the online subscription, the format of the games and the style of the game boxes, whether Miis are still a thing, whether it features an equivalent of Trophies or Achievements and more. A lot of these things we still don't know even this long after the presentation. Another huge thing we don't know is whether games we purchased on the Wii U or 3DS will be accessible to us on the Switch (but I'm assuming not).

There's also awkwardly worded descriptions of services on the Nintendo website which might imply that NES and SNES games can be played with new online multiplayer features but this hasn't been clarified. This is all basic information that I wanted to know after watching the presentation but instead I sat looking at a man shaking a controller like a glass of ice.

4
Number of Release Titles


There are only five retail games announced for the Nintendo Switch's release which are The Legend of Zelda: Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders: Imaginators and Super Bomberman R. Two of those are multi-platform which devalues the launch line-up slightly, one of those is a tech demo game and the other is Bomberman, so you know what to expect from it (not that that's a bad thing). I honestly thought Nintendo would have had at least three huge titles to be released with the Switch to make people know that they mean business.

There's no sign of Monster Hunter, Super Smash Bros., Metroid, Kirby, Pokemon, Animal Crossing, Pikmin or any of their other franchises (or exclusives). The new Mario game isn't out until near the end of the year, so it seems like it's going to be a very long wait for some more heavy hitting titles. We also have no idea if the Virtual Console will be available on the Switch's release so there could be a huge lack of games on the system at launch.

5
Gimmicky Filler Games


Extending the point made previously, it seems a little bit like Nintendo are going down the same route they always do when releasing consoles where they need at least one game to show off the many, many gimmicks of the console. While these can be fun and I have no problem with them being there, I feel like they could have made more engaging games which feature these gimmicks in a way where they enhance the actual gameplay experience rather than being used in a one off mini game and never seen again.

Very often the best uses of Nintendo's gimmicks are when they are used as a part of a bigger experience and when they aren't forced on you too heavily. For example the second screen item management and gyro aiming in The Legend of Zelda: The Wind Waker HD was fantastic and the best use of the Wii U gamepad (in my opinion), but it wasn't forced on you and it wasn't distracting from the game you was playing.

I'm getting a bit off track but to conclude this point, I feel like Nintendo needed to focus a lot less on the gimmicks with the Switch but they ended up doing the same thing they always do which is a bit disheartening.

6
Third Party Guests Had Nothing to Say


The most awkward section of the whole presentation is when Nintendo brought their third party guests on stage to talk about games they were developing for the Switch. It basically consisted of people standing awkwardly and talking about all the 'amazing' games they're creating without really having anything to show. We were told that a Fifa game was going to be on the Switch (shocking I know), we were told of a new Suda51 game, we were told Sega is doing something which will be on the Switch and we were shown Skyrim for the billionth time.

All of those games (apart from Skyrim) were talked about vaguely and no gameplay was shown, so it's hard to get excited about it and it just seems like a desperate attempt by Nintendo to rectify the 'mistake' with the Wii U having very little third party games.

What Nintendo should do is forget about third party developers because they will only stop making games for the Switch anyway (like Ubisoft did with the Wii U) and focus on gaining the support of indie developers. Indie developers create unique and interesting experiences which would expand the library of games available on the Switch at lower prices than Nintendo's own games and could result in people not only getting a Nintendo console for Nintendo products but also because it's the best console platform for indie games. But instead they stick to the same old plan of trying to make it look like third party developers are interested only for them to stop supporting Nintendo at the start of it's life span. Maybe I'm just being cynical, but I feel like this section of the presentation was representative of what third party developers have to offer the Switch. Nothing.

7
Lack of Focus on Indie Games


Continuing on from the previous point yet again, I don't think there was a single mention of any indie games being released on the Switch throughout the whole presentation. The Wii U gradually opened up to the idea of having indie games on it's eShop so I figured it would be even more expanded on the Switch. However, it seems like the Switch will have very little indie content (at least anytime soon) which is extremely disappointing and having a huge indie library at the forefront of the store could have really set the Switch apart from it's competitors.

If games like INSIDE, The Witness, Superhot, Undertale, Spelunky, Super Meat Boy, Gone Home, SOMA, Towerfall Accession and Hotline Miami were available on release or soon after release it would massively improve the library of games available and make the Switch much more appealing. Especially if these games were priced well (something the Switch doesn't seem to be good at). But also if more marketing went into promoting these games on the store it would increase awareness for those products and support the developers who make them.

Upon doing research into the Switch's line up of upcoming games, The Binding of Issac Afterbirth+ is actually going to be a release title which is fantastic, but it wasn't shown at all in the presentation which leads me to believe any indie games that do make their way onto the Switch won't get much publicity at all.

8
Bad Battery Life


One of the main talking points after the Switch presentation was about it's battery life. During the presentation it was stated that the battery would last between 2.5 hours to 6.5 hours. Realistically this was probably exaggerated and the 6 hour battery life is probably if the Switch has all it's battery saving features turned on and if it was on the home screen on the lowest light settings. I imagine the actual battery life will be around 3 hours. They even specifically said that the battery life will be heavily dependent on the game you're playing so I wouldn't expect to be able to use the handheld mode for extended periods of time.

This isn't much of an issue for me because I don't plan on using the handheld mode much, but for those who are planning on using it as an upgraded 3DS, I wouldn't expect to be able to get properly immersed in the new Zelda without being near a power source.

9
Already out of Pre-Orders


Of course this would happen. It's Nintendo. You would think after the Amiibo and Mini NES selling out instantly, Nintendo would realise that they need to stock lots of any product that they release. But no, the Nintendo Switch has already ran out of pre-orders on Amazon and on the Nintendo website, but they have promised that a bigger batch of pre-orders will be available soon and you can still find them in stock if you search around so it doesn't seem like quite as much of a problem as the Amiibo and Mini NES situations were. But still, it should be easy to just go to any website and pre-order a console as soon as it's announced to be available.

I can foresee the Switch completely selling out when it's properly available and Nintendo simply saying what they always say which is “we didn't know it would be this popular”. When you're Nintendo, you should know that anything you release is going to be popular and just running out of stock isn't acceptable.

10
What Exactly Makes the Switch Different to the Wii U?


This has been something I've been thinking about for a while after properly taking in all the information about the Switch. The Switch doesn't seem much more powerful than the Wii U and it's not even classed as the start of a new console generation. It doesn't seem to have as many games on it's store as the Wii U and other than the new camera on the Joy-Con it can't do anything that the Wii U can't do with Wiimotes or it's normal gamepad.

It just seems like the only thing the Switch can do over the Wii U is be a portable device as well as a home console, which is very cool, but just not enough of a reason for me to be overly excited.

If you couldn't already tell, I'm quite disappointed by the Switch right now. Maybe if more information is revealed before it's launch which clarifies some of my concerns I will change my overall opinion, but as it stands I'm not overly excited and I don't see any reason to get a Switch anytime soon. It's over priced, it doesn't stand apart from the Wii U enough and the library of games isn't big enough.

It feels like the Switch is being released in a beta stage. The online model obviously hasn't been worked out yet (due to the subscription service not being essential until Autumn). The lack of information in the presentation is off-putting and I wouldn't be surprised if the Virtual Console was missing many, many key games at launch (if there even is a Virtual Console at launch).

I mentioned this earlier in this article but I think it's a nice way to sum things up. The way I see it is that you never have a Nintendo console as your main method of playing games. You get a Nintendo console as a companion to your PS4, Xbox One or PC in order to play Nintendo exclusive games. Not many people will buy a Switch and use it as their main way of playing third party games because it's not as powerful and not as many third party developers are interested in making games for it and that's just the way it is. For what is essentially a secondary console the Switch is simply too expensive and this is the main reason why the Switch is very unappealing to me. The online subscription is flawed in this regard too, if you're already paying for the Xbox One or PlayStation's online service you are going to be substantially less likely to pay for another online subscription which does the same thing only on another console, and this is another reason that no one will buy third party games on the Switch. All these things devalue the Switch substantially but this isn't reflected in the actual pricing structure.

I want the Switch to succeed and I love the vast majority of Nintendo games, so I will get the Switch eventually and I'll probably think the console is great when I have one, but even when I do have one, I still won't think it's worth the price it's going for at the moment.

I hope you enjoyed my list of positives and negatives about the Switch presentation, if you have any feedback or if you think I've missed something off the list or even if you disagree with any of my points, let me know in the comments or through any of my social media, I would love to know what everyone thinks!

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