Developer: ITE Media
Publisher: ITE Media
Reviewed on: PlayStation
Available on: PlayStation, PC
Released: November 3rd 2000
Continuing with my marathon of the Hugo PS1 games, we find ourselves at the third entry in the series; Hugo: The Quest for the Sunstones (following on from Hugo and Hugo 2). Unlike the previous games, this one is a 3D platformer which is structured similarly to the original Crash Bandcioot. This game acts as a sort of reboot for the series, not only changing the genre but the overall tone of the game too.
The question is; is this game any better than the ones that came before it? Or is it just as bad as ever? Let's dive in and take a look together!
Continuing with my marathon of the Hugo PS1 games, we find ourselves at the third entry in the series; Hugo: The Quest for the Sunstones (following on from Hugo and Hugo 2). Unlike the previous games, this one is a 3D platformer which is structured similarly to the original Crash Bandcioot. This game acts as a sort of reboot for the series, not only changing the genre but the overall tone of the game too.
The question is; is this game any better than the ones that came before it? Or is it just as bad as ever? Let's dive in and take a look together!
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